Back in the Saddle

2015 was the year I ran out of money and instantly learned a lot of what I didn't know about indie game development. I duly went »

Particle Editor in Development

I've always been jealous of the fancy particle editors in Source and the UDK, so I built one. I knew it was going to be a »

A Wreckage of Usefulness

I frequently consider throwing all my work away. The definition of "all" varies depending on the day. Some days it's my space game. Some days it's »