Unity Rigidbody2D Smooth Camera

Following a Unity Rigidbody2D with a camera works perfectly if done right. If not done right, it's a frustrating mess. Unfortunately, knowing what constitutes "done right »

From C to Unity in Five Simple Years

Today is my second day of my latest attempt to use Unity. I'm going to try to document a lot of what I'm learning and seeing »

Sudden Hardware Death

If only I had listened. My friends know I've had some bad experiences. I'm no stranger to heartbreak. But this time was different, and I told »

Lexical Conditionals

Here's a thing I'd love to see in C, but I never will. // Suppose we have a known function pointer type... typedef void(*callback)(int param »

Leaving IMGUI Behind

After a solid attempt to use immediate mode GUI concepts in my programs, I'm giving up. A naive implementation of an IMGUI is straightforward, easy to »